

This terrain does a great job at setting up the setpieces such as villas or inns, which make prominent outliers against the natural scenery. The water detailing on the ocean in particular is superb and creates a nice effect when viewed from orbit. This map presents a large region which transitions from mountains to farmlands to ocean the way each area flows sensibly into the next is quite smooth and natural. Terrain in Dravona is a major facet of the map both at the micro and macro level. Its just part of pushing the limits in a limited 2d isometric game.

I could point out these flaws in every top scoring PTC map and well regarded offgrided blacksmith map, so its hardly a major fault of this map alone anyway. This sometimes leaves me with the impression I am the protogonist of the short story regarding the Emperor's clothing. I never did understand the waterfalls of fish and various other combined tricks never look so good to me as those who describe them make them sound. I think this is symptomatic of the community in general becoming so extreme with its combined object placement that even for a longtimer like me I cannot make it work anymore. These points dont seriously detract from the map but there are enough of them that I am quite puzzled over it. There are a number of areas where walls have detailing work underneath with the bases of obscured objects used to provide some detail, but I cannot shake the impression that these walls are floating above that materiel. Just to the right of it are some of the high walls with an odd shadow and their purple glitch graphics visible looks a bit off. The most obvious one is near the entrance to the city with a tower of flies with a stone wall on top of it I am scratching my head in puzzlement over this construction, which looks very poor to me. I have to admit there were a few spots I didnt understand and I think they dont work. The continual variety created by obscuring or revealing different parts of the same building leaves a very positive impression. The city especially is lovely to explore and ponder how well placed and positioned every building is to make the most out of repeatedly used assets. There are plenty of inns and villas dotting the landscape, and each and every one was a focal point well worth resting the eyes upon. Some of these building combinations went together so smoothly I didnt even notice them until I focused on it, like the teuton town center construct near the start. This also demonstrates the value of contrast the finale shot of the cold britons buildings was stunning, except I never thought much of that architectural set to begin with but compared to everything seen leading up to it made for a strong impact. That said these snippets are a bit too large to dump into the chat either so I am not sure what the solution is this time.Ĭombined building placement is a work of beauty in this map with many new combinations that were lovely to behold. Previous maps that had something like this like Agartha just forced the most recent journal note to the top solving this issue, although that brings its own issues.

The player receives journal notes at each location giving a snippet for context which are nice to read, but they are difficult to find by scrolling down and at first look can be a little tricky to mentally link to a location since you cant see the game when opening the objectives. The story elements of Dravona are good the writing of the journal notes and historical background is enjoyable to read and there is plenty of dialogue and characterization, but the delivery of these journal notes is a bit of a weak point.
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On the other hand, that means the map is full of hidden treasures and uncovering everything takes a bit of time but is so very worth it. This map has a low density, meaning it is on the large side so that even a good amount of content, when evenly spaced out within it, might appear a bit thin. Fortunately I can say with confidence that this is a very good map with nice overall design.
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Age of Empire II the Age of king version 2.0c patch into 2.0ĭravona gave me a bit of a fright, seeing as how the map starts off a bit slow and with some starkly minimalistic areas handing a designer like Julius a 4.5 would take a good dose of liquid courage beforehand.Last Frontier - The Fall of Roman Britain.War of the Ring (Tolkien, LotR, accurate map of Middle-earth).Goose Pagoda and Bamberg cathedral small.Error upload - file will be removed soon.Modder Map - All Units & Objects in AoE2.
